Generally you're either going to go with a cubemap or a spheremap. Usually a cubemap for realtime stuff. Tricks for importing cubemap images can help quality, such as making sure you 'clamp' the image (so it doesn't repeat) and either disabling mip-maps entirely or at least setting the mip maps to bordered mip maps (so…
Almost no-one I know of uses Spheremaps anymore (since they look very wrong for what they give back, might as well go with a Specular term instead) and the very few cases that do use them are pretty rare since it's will be more of an specific artistic choice, and cubemap isn't always used for real-time stuff, you can use…
Hi again people! We're again in need of a little help deciding on something! This time is about reflection maps: What is you experience with them, How do you use them? What type of reflection map do you use the most? (there are dozens of types) How do yo usually mix the reflection map with other shader components (ie:…