so your wanting to see what material in the hypershade editor is applied to the currently selected object? well open the attribute editor, select the object, than in the tabs at the top select the materials tab and click select at the bottom, and it will select the material it's self, and highlight it in hypershade.
sculptn, yeah there's a faster way : Select your oject(s), open the hypershade, click on the "Graph materials on selected objects" button that's in the top menu (it's a small blue sphere, with a green and blue square next to it), that will display the shader network of all the materials applied to the selected object(s).…
Hope its ok to ask a question here I am also trying to get to know maya better. In maya can you select an object then say select the material assigned to this object in the hypershade you know have it select and highlight it in the hypershade ?
Each time i'm use Split Polygon Tool i lost my components selection. http://youtu.be/KWZHEmmiU60 Is there any way to fix it ? Script or something. I can write python script that would store selected components in quick selection sets before SplitPolygonTool invocation, and restore selected components from set after we…
yeah but this is a constant issue with every model I ever work on so I cant go setting up layers for everything. basically the right click mode select radial menu doesnt work a lot of the time because there are models obscuring the actual model I have already selected. same problem when editing an objects verts etc and…
Ged, here are two ways to do that: You can toggle isolation on and off with the button and also, if you press "View Selected" under "isolate select". Also the keyboard shortcut for isolation is i think Shift + L Hope this helps :)
Modify -> Center Pivot will move the pivot to the bounding box center of your mesh. Group are extremely handy because you can transform multiple objects at once using a new pivot (the group's pivot) while each individual object retains it's on object space pivot. Hierarchies are your friends. I'm not quite understanding…