Ok. So i write a simple script. And it's works, but unfortunately only once. Second time you use it script jumps to the end part and invoke previously selected components. And i can't understand why ? Can someone please help with it.import maya.cmds as mc # this script creates 3 selection sets with preselected components#…
not actually overwriting the original, marking menu scripts, just overrides, to return to the stock maya ones, either delete, or move these 3 mel files out of the scripts directory.contextPolyToolsEdgeMM.melcontextPolyToolsFaceMM.melcontextPolyToolsVertexMM.mel than it will go back to using the default maya versions of…
hey thanks haiddasalami unfortunately that script just seems to go between isolated and normal mode which just hides everything and shows everything and doesnt actually isolate my currently selected object? still its pretty cool cause I have bound that script to "i" so i use shift+i to isolate and "i" to unisolate.
Each time i'm use Split Polygon Tool i lost my components selection. http://youtu.be/KWZHEmmiU60 Is there any way to fix it ? Script or something. I can write python script that would store selected components in quick selection sets before SplitPolygonTool invocation, and restore selected components from set after we…
ya ged i got a few personal tools that act very similar to to the interactive tools you linked, i just managed to make my work better with maya's repeat last command (g key), and gave it persistent values between script runs and did a little integration with the marking menus. if you would like once i get home i could…
Hey sorry Ged, I think when you do isolate selected it does something behind the hood cause if you run the script without isolate selected, everything disappears and re-appears when toggled back. I changed the script to add the object selected to the isolation mode. global proc isolateSelectedUber(){ string $currentPanel =…
thanks for the tips Im working on using them. f8-f11 for component type selection doesnt work on my mac I have to hit fn and f8-f11 for it to work which is a pain in the ass so I use the ctrl+rmb marker menu. I have found a solution to some of my problems with extrude and bevel, this set of tool enhancements…
still need to do a lot of work, like adding a method to control the sensitivity(maybe by camera distance to elements being worked on?) but everything seems to work pretty well atm https://dl.dropbox.com/u/2360554/mayaScripts/pbInteractiveTools.zip simply install by dragging the contents of the zip into your maya scripts…
ya prolly something that i should work on is a script, coppies the mesh, does the smooth to polys, than exports the results to xNormal, than deletes the copy.
there is a isolate toggle in the viewport toolbar, and you could also go view>show>all in menus. I plan on takeing a look at my scripts again this weekend and polish things up a little than release.