Uploaded with ImageShack.us So im guessing this is a bad example :( but i cant get the detail of the grooves etc without the additional topology ;\ any suggestions
If ive finished retopping, and retopped in several different scenes. i.e. boots in 1 - belt in another... how do i ensure theyre EXACTLY in the location i wanted? is it literally bring all in baking program - maya being an example and placing everything over my hi poly?