Hello fellow Polycounters, I'm working on an indie game project and running into problems importing animations that were created in Maya 2013 to Unity. I've searched google trying to find a solution and tried various techniques. However, I still am unable to import the animation to Unity. I've tried numerous variations of…
Thank you guys for your input! I really appreciate the help. Sorry for the lack of information on the post. I will keep that in mind next time. I found out what the main issue was. It was a combination of Maya 2013 and model history that didn't get deleted during the rigging process. Anytime I tried to delete history I…
I've struggled lately with maya to unity animations. You didn't mention which version of unity you are using and which animation system (mechanim or legacy). As i remember .fbx plugin for maya had versions which worked with unity and the ones which didn't. Maybe try to install earlier versions of this plugin.
Maya Animation to Unity is broken again, anyone know why its broken and how to fix it? I am using FBX, Maya 2014 and Unity 4. Inside Playmaker the ".anim" file will not show up? it just says "No Animations on Object" Oddly my old animations still work but only if the camera is looking at them?
Okay its all fixed now. I have chosen rig animation type "legacy" inside the inspector window for FBX export from maya 2014? not sure why this fixed it but it does. Note to self "do not update versions during a project no matter how many shiny bells and whistles." This is what it looks like if anyone else is stuck on the…
Here are some links I found while researching the issue. Some of you might find this useful: Maya To Unity Animation Workflow [ Video Tutorial ] http://www.swinburne.edu.au/design/tutorials/P-unity/T-Character-animation-workflow-from-Maya-to-Unity3D/ID-265/ Maya To Unity Tutorial…
These are my settings, are they okay? I have just tried FBX settings General Options - > check default file extension under include -> only smooth mesh is checked and reference container content under animation - > check animation under bake simulation -> check bake simulation under deformed models - > deformed models and…
Your third method should be the way to do it. From the information you gave I can't see why that wouldn't work. Couple of things to try: - With your method 3 (animation baked to joints) you're using "Export Selecion" then ensure "Input Connections" export option is checked. - Try instead of deleting your rig just select…
I think it may be a Playmaker issue? it just will not show up as having animation as an option? Here is the FBX file, if anyone can test it I will buy you a pizza :) https://www.dropbox.com/s/f886uyj7eot6at6/Bronchi.fbx