I am having trouble moving the player after the cinematic ends. The player hits the trigger at which point a static mesh of the player walks over to something in a matinee. After the matinee is over I would like the player to end up in that spot rather than end up where he first triggered the cinematic.
So let me get this straight-- On trigger3 touched you: -Freeze player input -Unhide a replacement skeletal mesh for the player and a "fox" mesh -play the cinematic on completion of the cinematic you: -REhide the skeletal meshes -reneable input -teleport player Well, one thing that I'd do for better logic flow is order the…