@BobtheGreatll - I made a simple triangle brush and adjusted the brush settings to get what I want. I also went in with the hard brush to add those horizontal and vertical scratches. @Gary Matycich - Thanks :) @Toolpaddz - Yeah I just noticed that when Raul addressed it. I am going to go over the high poly model and soften…
So far I got this bad boy pretty much optimized and ready for unwrapping. Like I said in the beginning of the thread most of this prop is going to be modular. That way Ill have more pixel density for texturing. The total tri count is right around 8k. I was planning on the final products tri count to be right around…