Yer I followed Wenda Tutorial and managed to get the same results, just thought it would be cool to add to the Macro if you wanted to improve on what you have already. Cheers
I have fixed the macro and will upload it tomorrow, as for a tutorial on how to use it, once I have uploaded the fixed macro you should download the example file to see how it is set up.
What kind of texture do you wan't output? If you are wanting the full colour texture then just link that node up to an "output bitmap" node. If you are wanting snow/sand/rock maps separately then yes you will have to add outputs to the macro's "output" node, then find the relevant textures and hook them up. A bit like what…
Hi, ive followed your tutorial and managed everything, its my first time using world machine so ran into a few issues that have now been resolved. Only thing id like to quickly ask is, you mention that the macro nodes need to be hooked up to the terrain, how and what do you hook up and to where? The reason im asking is…
Hi Buzz, Great stuff looks very promising. Can't wait to try out some new things. For some reason you're example file crashes (BCORE_EXAMPLE.tmd). Was there a new fix? I'm also also curious how to setup the baking of the textures. Is it something similair Wenda showed in his tutorial? Can you perhaps include a new example…