Hi Buzzcore, Thanks it works now. It would be great if you could add outputs for baking textures. Would you need to add ports to the Main macro (BCORE2.0) Macro OUT.. then add a port then use output node?
Hey guys, once again I am sorry for the delay, I keep on finding new ways to accomplish things and I'm always thinking of new ideas to add. The latest addition is the ability to add detail bumpmaps to your surfaces directly in world machine. This means you han get some ultra realistic shading and detail directly inside…
Yer I followed Wenda Tutorial and managed to get the same results, just thought it would be cool to add to the Macro if you wanted to improve on what you have already. Cheers
Wow, The displacement maps addition looks great. Love the variation that it adds. Sometimes with world machine, even with a complicated setup, the end result looks a little too clean. Are the displacement maps available in the version that's up for download?
What kind of texture do you wan't output? If you are wanting the full colour texture then just link that node up to an "output bitmap" node. If you are wanting snow/sand/rock maps separately then yes you will have to add outputs to the macro's "output" node, then find the relevant textures and hook them up. A bit like what…
'main 1' and 'main 2' are the colours for the grass so you can pick any colour you want, do you mean where the grass is highlighted by the sun through a break in the clouds? If so then I could add hue and saturation but there are so many controls already that the macro takes up the entire length if my screen (any more and…
Hi Buzzcore, Basicly some similar outputs Wenda had. Like Difusse,AO, Lightmap,Flowmap,rocks,sand,snow. I have jumped into the Main macro and I think I need this one. Is this correct? Do you only add ports or do you still need link it with other nodes? Your node setup is very large. How do you know were to link it up too?…
Hey again. I ran into a little problem with your macro and would like to share my solution while I wait for World Machine to finally render my last modification to my terrain. It's in relation to Unity and splat maps. I found that using your shader I had a lot of trouble getting my splat maps to be sharp and accurate…
This is the latest working version v2.0 Alpha2 To make it work you have to do the following. 1. Download the macro and also the overlays.zip file. 2. Extract the overlays.zip file to c:/ or wherever you want. 3. Hook the macro up to your terrain and then double click it, click "enter macro" 4. In the top left corner there…