Just don't go and try any large projects that you are not ready for and do a bunch of small props until you have the workflow from modeling all the way to having a textured asset in engine imo. Or else you end up with someone so awful that the shame will pierce your soul. At least that's my experience. Just know what you…
Good first attempt :) Be careful with turbosmooth, unless you model specifically for it, the mesh will completely deform and not give you the shape you modelled for. I know it's early days, and it's a fun button to press, but just be aware of how it works. This looks like it probably covers it: [ame="…
Hey man, it's good you've posted so you'll be able to see your progress down the line. I wouldn't worry about UV's just yet, if you watch some tutorials out there this will eventually be explained. Actually one I'd really recommend is this, it goes over the whole process used from start to finish. It's split into parts so…
Hey guys. Wow i actually didn't expect a reaction at first but these are some great tips. I bookmarked the vids from Millenia as we speak (and going to focus of course after i've typed this). Something that fits my taste to so it's easy to keep my focus on it and i'm sure i'll learn a lot from it. Also i do hope it gets…
So i decided that before i where to start on making props to put into an engine i'd first see if i could get texturing to work. So on that note i've revisited the Billabong brand showcase thingy i made before and tried putting textures on it. So on the textures i've done the UV unwrap then select all squares opened the uv…