So after using Cryengine for a bit it's come down to the time where I actually want to make something substantial out of all the modeling tutorials I've been through and actually make a game. Due to the lack of coding tutorials, various bugs, and the licensing problems on CryEngine I've come to the realization that UDK is…
ya can be accomplished, borderlands 1 and 2 are ue3 based, and i would have never picked that out if i didn't already know. but than there are a few ones that show obvious sings of being ue3 based like mass effect games. mirrors edge didn't have the ue3 look to it at all also. so it really comes down to a understanding of…
It really boils down to the artstyle and what Chris said there. Regarding specular, well that goes under shader part. If default model isn't good enough for your material you are able to make custom lighting models that might be better for that specific material type. Like cloth for example…
I'm glad I'm not the only one on this and it's not all in my head. Also I find it interesting that the only game that nobody suspects is Mirror's Edge, which may reveal the overall effect that using Lightmass has on everything. Maybe there's a lightmass setting or two that can be changed to make it run more like Beast.…