Im using unity free and id like to bake my scenes AO but not my light so that lights can be turned on/off but AO is visible when they're on basically can I only bake AO and then set it to multiply and not ignore light?
You'd have to bake it like that, yeah. Then write a custom shader that takes the lightmap you've baked, multiply it over the diffuse and then add any dynamic lights you want. By default, lightmapped objects' materials won't get affected by dynamic lights because they're lightmapped and therefore don't need to - the shader…
You know how when you bake the lighting the info goes into the textures and you can add lights yet they still don't effect the scene? I want to bake ao but still have dynamic lights work. I turned the ambient light all the way up to white to bake the ao and then when I turned it back down to pitch black alot of the baked…
We don't get dual lightmaps in Free :P That's blending between baked lightmaps and dynamic lighting based on distance. But yes, you should be able to bake AO. You'd have to set up a custom shader if you want an AO map and a lightmap, though. Perhaps do it in another app and bake it to the vertex colour? Would be a little…
Hi, On your project and on your mesh in, dont put "create uv for lightmapped". Do your lightmap as an AO and check the raw file (if i remembered) in your folder. Open photoshop and copy it to your diffuse model. It will be exactly the same uv so you can put it in multiply normaly. Reimport your diffuse in unity, clear your…