zbrush has a 150k polygon limit for baking and uv'ing even though it handles higher meshes with ease. I never understood why thats an imposed limit when everything else is so much higher.
Hi, I created a 3d model with 729+ million polygon.I suppose it has 4 HD subdivision.The lowest normal subdivision is not a good base mesh.So I can not use baking in zbrush.I can not now go back to normal subdivision and delete lowest either as I have already activated HD mode(:poly118: ya pretty much fucked…
I'm pretty sure it doesn't have a polylimit for baking. There's one for UVs and retopology, but I think that's less of a self imposed limit, and more because those things just beg for a system crash when working with heavier meshes. I don't think Decimation Master will work either, partly for the same reason (730 million…