So much goodness in this piece!!! Really awesome work. Be careful with that balance of contrast. The paintover Robeomega did is great. Definitely use squint mode in unreal to help out on this. It's a godsend to determine what the first visual read is for an environment. If I have any crits, it would have to be that you…
While i'm working on the lowpoly i'm also drawing up some ideas on what i want the little maintence bay coves to look like. Just quick doodles to get the ideas on paper and help determine what kind of trim textures i'll be making. I want the mechs to be lowered into the bay from the open cylinder, move forward on the…
Some progress. Made the first trim texture set with just diffuse, normal and a quick spec to get it in the engine as soon as possible. So with that i'm just fleshing out some of the maintenance cove details. Going to try to have a finished cove this week. Once the cove modeling and unwrapping is done i'll give the texture…
Quick update. Starting to detail up some of the mech cove pieces. SHould have the mech cove completely done by the end of the week then onto the crane arm in the loading area, then PROPS (and lighting)! Also excuse the low resolution lightmaps for now. A production build takes awhile and I try not to waste too much time…
chris1988green:Thanks for the sub! :D littleclaude: Thanks! Yeah i'll post up some wires right now. JasonLavoie : THanks yah sir :D rambooze : Thanks rambooze! I'm a huge fan of your toxic caves! That came out SO good! jk_virginia: Thanks jake! I'll give that a shot before i bake it down! [HP]: Thanks HP! I'ts going to be…
Wow such an awesome response! Thank you guys a TON! hah. This project has been in progress for about a year so I'm glad it's finally at a point I'm proud of. I learned a ton about what my weaknesses are and what I'm going to focus on with the next one. vemadesign Thank you :D You seriously have one of the best portfolios…
Finished up the mech! Moving onto his little housing area now and repair arm that comes down from the ceiling. Static Mesh Editor Higher rez here: http://cghub.com/images/view/619515/