google "hardsurface modelling tutorial" returned this http://www.3dtotal.com/tutorial/3d_studio_max/hard_surface_essentials/hard_surface_01.php and you also have this right here on polycount tech talk, http://www.polycount.com/forum/showthread.php?t=56014
Three main ways of doing that come to mind. 1. Model it into the object. 2. Floating geo 3. Add it to the normal map using ndo2 In this case number 2 is probably easiest, but can cause issues when baking an AO map. EDIT: A couple of good tutorials that are free - google "Grant Warwick Hard Surface Essentials" and "Racer445…
Hi, I'm starting high rez modeling for the first time and i got a question. How do these shapes were done in halo 4 ? Do the bigger one are modeled into the object as same mesh or are they floating geometry ? I think the small one are floating geometry ! I tried to model those shape to train myself and wasn't able to ...…