I like the timing on the attack animation and flow of it. But ya I think it could be more "snappy" As for the run I agree with what you and praetus said, seems more like a skip a bit and needs more power for his size. Not a animation expert but my 2 cents. Also, this might help for reference. Can load models and animations…
The best way I can describe the animation from the attack is "floaty." While it has a good rhythm to it, the snappiness that they are looking for is not there. There is almost too much lead up to the attack (and by that I mean the jump and float not the running). The best thing I can think of as an example of snappy…