Thanks for your comments rooster :), you're right, in this video seems that the dragonfly dips its wings in the wrong way, but it is because the dragonfly is going backward (it seems that it is going forward because the scenario is panning below the ships) when it goes forward, it dips its wings in the right way... all the…
Thanks for your comments TonyClifton :) I didn't remove any polygons on the bottom of the ships because they rotates sometimes, so all their parts may be visible but I did it on the environment, I removed all non visible polygons: all the backside ones and the left side ones on the buildings from left side to center and…
Wow, I love this! The models look really clean and have a nice style to them. Seeing the cars driving on the ground is a bit distracting and probably doesn't make sense, (people would be panicing, right?) But I think it looks really awesome despite this. Keep up the great work!
Thanks for your comments Rouncer, I'm glad you like my work :) In fact it does, but just on the compiled version for mobile and tablet devices, the video is taken from the editor on a PC. all the content is visible ingame, we just leave a bit of margin to the camera pans a bit to left and right wen the player moves…
pretty cool, a few suggestions, since im a game programmer myself. a) you should make the player ship spin a little when it goes left and right b) you are wasting that content with that view! you should have a special zoom through mode from afterburner view :) that would be cool. c) the enemy ship animation is a little…