Yeah, I'd imagine that the unspoken part of calling something out as photo-sourced is that it's "obviously" photo-sourced. There are almost never hard rules for how to make good looking art. That being said photo-sourced texturing alone is a bit of an anemic skill set for creating materials. And its totally un-suited to…
I'll say what I said long time ago in another thread and echo what EQ said: It's yucky if you take the texture as a straight rip-out and run CB on it. Hell, some people don't even have the decency to use CB's 'Remove Highlights/Shadows' feature for the diffuse! Talk about nasty and donwright lazy! I mean I understand you…
Well, in general (when it comes to baking) you can bake out your Cavity information, which many studios in the higher mark of things (like movies, etc) will use instead of AO on their diffuse in their shader to make things pop since it has more 'on place' information. With textures, especially when sourcing them, alot of…