hey JoaoJ, Thanks, the extra detail is due to using a Normal Map. A Diffuse map is the colour information and a Specular Map describes the materials showing how light interacts with it usually along with a Normal Map and sometimes a Gloss Map. Using the basic 3 gets you your colours, form/extra details and then any…
hello everyone and very good showcase , i'm trying to do some sword modeling as well , and as a begginer in modeling, the moment i saw your sword i was just shocked with the amount of detail on the handle , how do you make the wraping leather so well without a lot of polygons? And what is the diference between diffuse and…
Right! Finally had a chance to do some more work on these - still short of a set of nunchuks but all in good time. Made some "improvements" on the sword for starters. Worked out of the normal map I suppose to take away some artefacts that were not welcome really. Spec has been levelled a bit more and most of the shading…