Thanks for the response, Adam. That's too bad. There were some fantastic points being made. Well, to continue the discussion, I`ll first touch on the first point. The OP had said he was talking to his dad about unpaid overtime in the industry, and that he couldnt come up with a good reason of why it happens. And that he…
I posted this in the last thread and figured I would post it again. But I believe crunch has become such a commonality of our industry that studios plan crunch time into normal development now. The last few months of development are just expected crunch time. Weather your studio has good or bad management, crunch is just…
Plus like he said, this is why a lot of these larger studios started paying overtime at least for a few years after. The law is 100% on our side in this. One of the large publishers, I believe it was EA, but might have actually been Activision, LOST a court case relating to exactly this dispute. This means a California…
so my question is this: how much time will crunch take off of a projects completion time? is 1 month of crunch equal to say, 2 months of non-crunch? does working 3 months of crunch mean the game is ready 6 months earlier? if that's the case... i honestly cannot fathom why people go into crunch mode unless 1. the goalposts…
So here's why i think crunch is almost always down to poor planning. i say this without any studio experience, BUT i think if any of you truly believe crunch is something only experienced in this industry, then you probably lack perspective. it exists in most industries, moreso the creative ones, but even in retail it…