Version 2.2 don´t work on Max C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(462,18): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(463,19): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max…
@Ariath and fire67: You too should hang out together :P @Jett: Sorry, no idea. I have a laptop that isn't Autodesk products approved, so I cannot help you with Maya at all (the program doesn't even last an hour for me) and why it's giving that Shader/CGFX combo issues. @Baddcog: Yeaaaaaah, Max 2014+ are really finicky with…
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
I'll upload a separate folder with examples in it, download that and check it out (I hope Valve is OK with that, I'll use one of the more 'older' models like Sven). And thanks! I'll add the info in the Readme about Maya 2008! Aaaah frack it, I guess I'll put in Enable/Disable option then, cheers! Yep, that's heavy code…
Cheers Shriker, thanks for the info! Hey Ethohe, I can't really say per se about Maya and why these issues are coming to light (pun intended), but I'll try my best to answer them. -This is a weird one indeed, hopefully Drew can fill you in, but I think we decided to go with a light-requirement (EI: You need at least 1…