Mike Pickton, who does some excellent Youtube videos that break down technical concepts into easily understandable concepts for artists, and has some criminally low view counts, has made an excellent video about how modern game engines render scenes and what a laymen artist can do to their workflow and assets for…
All good basics there! So many specifics though when you get to each engine. The transparency section was interestingly explained and made a few things I hadn't considered much clearer! Thanks for posting :D Dave