These tutorials really enlightened me for uv unwrapping... Tutorial onehttp://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-introduction-to-uvmapping-in-3d-studio-max-using-the-unwrap-uvw-modifier-part-2/?search_index=5 Tutorial two…
Great advice from joeriv up there, but just to further emphasize his point.. Absolutely do not just take a photo of a locker and slap it on. The result will look pretty dang bad. Watch Mike Snight's sci-fi floor texturing tutorial on 3DMotive; I think it will give you a much greater understanding of the texturing process…
1) When you are finishing your model, everything should be attached as 1 piece. (don't actually model everything together, but just use the attach button in max). And so the model will have 1 UV map. -If you are doing more complex objects, you will leave everything separate, unwrap every piece, and then attach them…
Hi everyone :D I'm an audio guy who has recently found himself in-need of some basic 3d modeling/asset creation skills (I want to have a little more control over what the environments that I'm creating sound for actually look like :P). In the last few weeks I've watched/read countless tutorials, subscribed to…
Ok, thankyou guys for the advice. I'll check out those tutorials now :D Im kinda getting annoying at this UV mapping though for this locker though :P I keep restarting it, but I don't exactly know how I should be laying it out. I'm going to try to extract some 3d meshes from Unreal Engine games and open them in 3ds max,…