Did a prelim search, found no satisfactory answer and/or tutorial. How do you merge a hand subtool into a body subtool so that they're one mesh, and especially where the hands don't fuse the fingers after a dynamesh action, etc?
Alright, got it! thank you for the Qremesher tip. Just incase someone is googling "Merge Hand to Body ZBrush" 1. Dynamesh to a very higher res after subtool merge 2. Smooth out seam area. 3. QRemesh until you're satisfied. THese are gonna be some ugly hands.