Hey! :) I like it how you are trying to do things yourself! If you are a student, you can get 3ds max with a student license. Anyways, lets get down to business. Id say that try to draw some concepts or look references from the internet before just modelling "something". For blender, look some tutorials on youtube for…
TLDR; I wanna figure out a completely freeware workflow to make games. This thread will be the diary of that adventure. The workflow needs to be: -Freeware. -Easy to understand. -Touch all game-dev aspects on a basic level. In other words: to make game development as accessible as possible So - I wanna make games as a…