You can uv the base mesh so that the trim border is a continuous tiling strip. When you use noisemaker to create the pattern, make sure you set it to use UVs instead of the default 3d projection. I went crazy with noisemaker using this technique on the bread basket below :
Cheeseontoast, how many parts is this basket made of? I'm thinking the top and bottom ring are the same object twice, the walls around the basket's another object, and there probably is another one for the bottom of it (and ofc the bread and cloth, etc). But I can't not wonder if you somehow did it with just 1 object for…