Here's an interior environment I made for the map COMPLEX for Halo 4 multiplayer. (Renders are WIP Renders as we ended up gutting some things for final release). After finishing up this space I got moved on to doing a bunch of the animated environment assets in Campaign and Spartan OPS. Am slowly going to get around to…
Thank you for posting. Loved Halo 4 and its Environments. I got one of the art books and its great to be about to have see some of the artist 's who worked on the game and their work from in game.
That last shot you linked to was the moment in the game where me and my 3 friends literally stopped, and just gazed at that environment. So pretty, and so alluring and mysterious. By far the best part of the campaign visually speaking.
Here are a few screens of some of the animated environment meshes I did for one of the spartan ops maps called The Refuge. Modeled, rigged, and animated all cept for the switch and the black door which were previously static meshes that I reworked to move and fit together. Couple more from this map that I'm missing but…
Yeah, so I kinda suck at updating. I realized I got about 200 Gigs worth of animated environment assets that I'm just never going to get around to rendering and editing into a single reel. So instead I'm going to try and update a little at a time and maybe one day I'll get everything uploaded :\ For starters: This was a…
Hello Essynim, I just recently joined these forums, but I've been working with the Halo Editing Kit for Halo Custom Edition for 6 years. I know Halo 1's engine is old, but I have a great appreciation for Halo's artwork. Terrain and Forerunner modeling have been my specialty for all those years. I just wanted to say thank…