When I was doing lighting, my day went something like this: Sync to perforce, review the log and look at any changes that were made to the layout or environment since I last looked at it - both in Maya and on console. Since the tech used shadow casting geometry that was used for dynamic lights, if the level was modified…
Show the final environment and if you can, how it looks without lighting / post-processing. I'm not sure why you'd show break downs of each light or shadow. Most engines and games will have their own tech limitations of what can be achieved and how expensive lighting is - so having experience working on environments in…