I was looking to scatter some coal objects onto part of my mesh. I found out about the "scatter" compound object in 3ds max, and decided to give it a try. I must have misclicked or did it the wrong way round as it moved the wrong things around. So I undid it and saved/closed max. I come back and my max is really laggy.…
Yep. In the modifier stack open scatter, click on operands, in the operands menu click on the object (notice your modifier list changes), click extract operand. It will spit out a copy as it was when you added it, modifiers and all. So if you had an edit poly object with turbosmooth on top, it will be that way when you…
I've not tried it in this context but you may be able to copy the vertex colour channel into a uv channel of your source object then copy it back out on the scattered versions using the channel tool ( in utilities) You'd probably need to do the copy on top of the final scatter object