also another issue i have, this one is more serious, is that the specularity seems to deviate from the edges in the geometry this is a snapshot taken from p3d.in (which i use to do a quick preview render). ignore the color of the diffuse, i just did a quick blue base to accentuate where the highlights are. im not sure if…
Alright, so my art director gave me some advice for the changes to the model's appearance so here are some screenshots (as a reminder he said i should cut out faces that won't be seen since this object will only be viewed in the perspective shown in the concept art) My shot at UV'ing the ship. My art director approved of…