Thank you for your reply. Yes that issue with the stack UV shells -function was hotfixed a couple hours after I released v1.2. Download the zip again and things should be working as expected. Turns out one line of code had been deleted by mistake. Regarding exceptions: MEL has a command called "catch" that can be used on…
Was just gonna post that it didn't give me any errors and walk away crying. But then! At the last try! Success! I deleted "pluginPrefs.mel", "userPrefs.mel" and "windowPrefs.mel" and executed your code above :D And it worked! Please see attached .gif below.
I see. Well this is very weird because it does work for me. I unfold or align something, then select some other shells with the mouse and press G and the command is repeated. Are you using Maya 2013? I'm on 2012 (I doubt it is this though) Interesting. Thanks for sharing your code. I will definetly check this out!
ya not exactly what i was thinking but i found a other solution, and might script my own way to do that later on. havent had a chance to peek at your code yet but i find the match UV's quite slow compared to the same operation in UVdeulux, not sure if that is just due to the faster execution speed of python compared to mel…
Try executing this line of MEL code: windowPref -topLeftCorner 0 0 -widthHeight 1214 759 -parentMain true uvTextureEditor; NightshadeUVEditor; If that doesn't work: Open up the script editor, go to history and check all the 4 top checkboxes. Then go to edit > clear all and then type in NightshadeUVEditor in the bottom…
1) I might add that in the future, but in the meantime you can use this command in your toggle: deleteUI uvTextureEditor; (since my UV editor is embedded in the native one, they have the same name on their window: uvTextureEditor) 2) Okay, I'll hotfix that 3) This can also easily be implemented. I'll add this to my…
Well my UV Editor resides in the default window so if it's gone after minimizing then the most probable cause is that it's off-screen (common problem when you for example copy your preferences to a computer that has only one display.) You can try deleting the UV Editor window with the following line of MEL-code: deleteUI…
The only compatibility problem that I'm aware of is the fact that I haven't fixed all features for the maya 2009-2010 version :P Performance problems: The texel density control, orient shells, unfolds and other features that builds big arrays or runs many shells thru a for-loop might cause Maya to crash if you try and run…
Ok, thanks for the headsup. I don't necessarly consider learning OO-thinking a bad thing though. One day I would like to learn C++ after all (when I'm getting time for that I have no damn idea about) since I have this crazy idea of maybe becomming a Technical Artist sometime in the future (that comes with a lot of work…
Thanks for all the comments guys. If you need a good unwrapper that also comes with an awesome stretch shader, check out Roadkill Pro - I use it all the time at work and can't imagine using something else :D It doesn't physically overwrite the default editor but yea, it will replace it. The original will always be located…