I lurk alot here. you all are very inspiring. all of you some because you allow me to the mistakes you have made in your art which allow me to do mine better, some you you because you are on a level I am shooting for. but mostly i lurk here for this type of community you have. this is just freaking great learning tool.…
Yes you can, you make a spline, and then there is a modifier that makes a selected mesh follow that spline. Forgot the name of it for a moment, I think it's the pathDeform one. So if you google for spline pathdeform you should fine some tutorials. edit: if you want to make cylinders, you don't even have to, splines have…
Klash you really should have left the cables separate meshes, you don't need to have that rats nest in the corners, you know, with all those lines on one vert. You have a shading issue as well, other than that I don't see why you can't salvage it.
Bonkahe - I recommend you to stop making your character, until you finish this because the deadline is coming soon...:) Btw you need to decide you are a character artist or an environment artist. Or if this is just a hobby, i said nothing :D
If you are using maya, try working with the ep curve tool. There should be simple tutorials on youtube. Only thing is you will have to spend a ton of time unwrapping them if you want to texture them,, i wont be. Also if you are using cryengine 3 there are rope entities that you could create in the engine,, havent tested it…
Thank you for helping me out, Ive been slamming through tutorials trying to understand it all. Ill pull the assets back up tonight and try to bake one out using the methods you explained :) thank you again
Okeydokey, spent quite a while getting the normals looking right, but I think its getting close to completion, still need to add a specular and put some ware and tear on the diffuse, also there's some spots that need some love, but overall I'm liking it. Marmoset: And in udk: And I have wrote a short ballard to Marmoset:…