Just saw this: Another question: Will there be a CryEngine3 support or how is handplane working for that engine? Cryengine should be correctly synced to 3dsmax tangent basis so handplane's 3dsmax output should work correctly with it. We haven't done any testing yet and would appreciate having someone who works with that…
Alec - Hey Alec, this question may have gotten buried so I'll just ask again :) In the output section, there is the "Target Engine" drop down window, with an option that has caught me and a co-workers eye. The "Input Tangent and Binormal" option sounds like we could input custom info into this so it could work for any…
If you're using xNormal to bake to a target engine, don't export tangents and binormals. If xNormal finds tangents and binormals on the low polygon mesh, it bakes with the tangents and binormals supplied by the mesh, rather than use the tangent basis plugin you've got selected. Handplane will always ignore the…
What does the actual model look like with the map applied in the target engine? Looking at a normalmap in photoshop or applied as a diffuse texture isn't an accurate way to judge how well it is working.
Ah, that's sorted it out in my head! I getcha! would there be a possibility of a game engine converting object space normal maps to tangent space normal maps in editor when the game is 'compiled', similar to say, baking lighting or updating bsp geometry. I mean, for udk or unity or whatever to be updated with an equivalent…
More or less(accuracy may vary a little from engine to engine). Previously if you wanted to use a 1SG workflow you would need do A. have an engine that was synced to a certain baker and B. only use that baker to generate your content. With handplane you can bake pretty much wherever you want, however you want. The thing…
Okey, i thought it was the same thing local and object since you check local when you bake object space in 3ds max. :) And also a alternative to convert a tangent normalmap from one engine to another would be great.
Oh, sorry for all. I hadn't read second post in theread=( Now I know, that tool does not give 100% result. Anyway Thanks! p.s. I think all of big engines with sdk mast have built-in tools like that