All right an other noob talking here. Tried it out on several model en settings (Max Maya Xnormal. but i didn't get a result even close to yours. This is my result: Maya OS bake Handplane TS results Maya unity So Alec i did send you some files to test with. hope you have time for them. Thanks
MrOneTwo: Try collapsing your modifier stack and converting to edit poly after triangulating. I have noticed that max fbx files are sometimes picky about sending smoothing groups (at least moving from max to maya). As far as the overall quality goes, It should be comparable to the xnormal/imported tangents workflow that…