I love this tool. Its made my life so much easier. And oddly enough the unreal based normals render better with realtime shaders inside 3dsmax than the default 3dsmax versions.... madness say.
Just saw this: Another question: Will there be a CryEngine3 support or how is handplane working for that engine? Cryengine should be correctly synced to 3dsmax tangent basis so handplane's 3dsmax output should work correctly with it. We haven't done any testing yet and would appreciate having someone who works with that…
you get that error when channels aren't properly flipped on the input. try these: INPUT: Flip Y/Z Up: Flip Y/Z Red Channel: Default Green Channel: Invert Baked In: 3DSMax
it looks like something strange is happening with the model itself. If you switch to a different TB output, say 3dsmax. Does the top area of the map still break? Also, feel free to email me your maya file to look at later. alecmoody@gmail.com
Thank you for response. So, that I dont need to importing normals from fbx when I imporn model to unity, am I? I tried different settings for import (and export) from maya and 3dsmax...(end evry time I rebuilt the tangent space map)
Also, I wanted to reiterate that maya users will get the best results if they use our included plugins for passing the lowpoly to the tool (or fully triangulate your meshes). There is no way to pass triangle direction for a quad out of maya with fbx. If the final tangent space is unreal, unity, 3dsmax, or source it is…
Hi, I've used Handplane with xnormal before and it worked great! This time I wanted to bake from 3dsmax to get better control over the projection cage but once I pass my object space normal map I end up with a not so tangent looking map. Here are the steps I took: 1. These are the settings I used to generate the obj space…
This is awesome!! One suggestion, though... Add support for command line! Currently the program is a bit of a paint to automatize in maxscript. I have to find the window handles send strings to them etc, it works but command line like xnormal would be superb. If I were to implement this at work for the artist I would like…
Mronetwo, Thanks for posting crytek tests, I would really like to get this working. I haven't ever worked with cryengine but I know that in the past it wasn't correctly synced with max. My understanding is that at some point recently that has changed. I would make sure you are on an up to date build. Also, the other big…
More Information: If you find that your tangent space maps are coming out odd colors this is most likely a Y/Z up issue. A common case for this is if you export a low from 3dsmax (z up) but are using an object space bake from Xnormal (Y up). To fix this go to more options and then hit the y/z toggle option in the input…