To inherit the entire material or just the color? Color I assume. Yeah it should be quite simple. You could do it fully node based, or node-based + simple expressions. You probably won't need any other fancy shader nodes other than blendColors. You might need to create a dummy object with custom attributes to hold values…
kodde, I've finally managed to blend the normal maps using the mental ray materials by using JS MultiLayers. I've created a relationship between the blendshapes and the layers' activation. To avoid both maps being active at the same time, I've added a Reverse node. I'll try to post a video on youtube and link it here to…
Hey good job! Seems a bit excessive to just lerp blend between two normal maps. But if it works and your happy with it :) The two misss... materials you have, are they identical except for the normal map? If so, you could just blend between the normal maps to the left of 1 material instead, and input the blended result in…
I'd be really interested to learn how to do this also. The version of Stop Staring that I have only has a way to layer up bump maps but no normal maps. I tried various other ways to layer it up but in the end I just ended up doing this stuff in Unreal. Also the maya viewport was so horrendously slow in refreshing the…
Kyle_butler> Well at least you're not limited to the viewport capabilities. This often gets in the way of my creative shader ideas using Maya native shaders. If I was you I'd go with ghib's suggested method. To me this method sounds manageable and you won't have to hassle with all too many normal maps. Instead you have to…