Ok so I'm currently working on something that requires me to figure out a face topology and pretty much stick to it, and the end result will be triangulated. I always see head topology based on quad edge flow, but what about for triangulated meshes? When you triangulate an even quad mesh you have uneven triangles, new…
I'm actually working on a project of my own, and before I go too far making an alginate mold of my face with points placed all over it, I'd like to be sure that I understand the mentality people have for head topology. What I've seen so far mostly ignores the idea of triangulation entirely, the examples I've seen are based…