Thanks for the help. I am trying to make my metal textures look better. I was using a phong but I read recently read a Blinn is better served for metal due to the extra specular parameters. I have been testing that. What shader do you recommend for metal? Any tips or tricks. Laku: For a good metal material would I not use…
Sorry I figured you were doing something with game assets (for a fast preview while texturing etc.). If this is for anything pre-rendered the MR arch material is a better choice (if you take the time to figure out how to tweak it properly). If this is for anything game related, try not to spend much time getting it to look…
When you are working with any shader combined with the textures for material definition, you really need to make a decision; what is the ultimate output goal? What I mean by this is your final presentation. Is it going to be in an engine or offline renderer? Creating textures for material definition in one engine/shader…