http://www.manufato.com/?p=902 I pretty much make my diffuse, then duplicate that folder and start messing with layers to make the spec. I like my spec to be higher contrast, and have much stronger edge highlighting + surface detail. Dielectric materials should be the opposite color in specular as their diffuse. Conductor…
Just remember, as the author said, not to blindly follow what is written, especially when engines are involved. Most engines right now take the Gamma Correction into account during texture import, so what used to be the 'common' rule of 'Make your characters skin specular blue' isn't true anymore, and you can (and should)…
yeah, people in the game industry often latch on to something someone's friend's boss said for a specific circumstance and spread it. ignore it, it's not gospel. when texturing you should really be working on all your maps at the same time, focusing on making a good, easily readable material rather than trying to complete…