I know What a spec map does, but is there a good way to generate a spec map that I can work off of into a custom spec map. Is there a good tutorial beside the one here at polycount about specular maps. Thanks!
@Ace and Perna Thanks for the info about gamma corrected specular stuff! I'm surprised I haven't run into that info before. It's more than a little confusing when pretty much all tutorials still tell you to make skin specular blue, and most of the people here on polycount still do (if they color their spec at all).