Almost done with this little guy- had a pretty fun time collaborating with Tonix for a DOTA2 model. http://www.polycount.com/forum/showthread.php?t=118865 . I mostly painted the diffuse and did the base sculpt for the high poly, he did the low, baking and masks. We worked on the concept together.
Painted this strange thing today in between actually graded uni assignments. Not that I'll have many of those soon... graduation looms... I went for a really loosely painted diffuse mostly for amusement's sake. Once I stuck the light and ambient occlusion/cavity maps over it though it doesn't seem to matter. Apart from the…
I have very little experience working with electronics, so with the power of nDo and the internet, I'm attempting to learn as I go (or make it up in the process). The horrible Maya shot showing normals as diffuse maps just helps me keep track of what has normals and what doesn't- the two marmoset renders are in-progress.…
Welp, just finished this exercise in frustration. The modelling was the tricky bit since I had limited reference to build it from. This also made the controls on the interior kind of a hit-and-miss scenario. Add to this my limited knowledge of all things mechanical, and you've got a party (of pain)! Just over 4K tris, an…
Just whacked this together for s***s and giggles. The alpha isn't showing up properly, I think I need more knowledge of marmo. This is currently sitting at about 1.5K but I'm about to pull it down further by collapsing some loops. Hopefully it won't mess with the texture too much (256x256 - emmissive, diffuse, normal,…