You could pop in a couple of spheres for the eyeballs to better define the eye lids and get a general feel of how the skin fits around the eye ball. It's all looking very smooth right now, particularly the upper eye lid area. The DamStandard brush is a nice brush for cutting into your mesh to begin to define folds and…
The character doesn't have very much definition right now, so it's hard to give feedback. You're going too early into high poly, before defining the basic shape of his anatomy or face. I think that's why no one is saying anything; you need to just keep working on making him into someone.
Cheers for the comments guys, My zbrush just crashed.... so i've lost the latest update i posted; annoying but its a learning experience, I'm going to go back and do as you've all suggested; a quick drawover and what makes him a character before then defining it... At the moment im just sculpting via different images...…
That's probably why he looks so average and plain, he's like a mix of everyone without having solid defining features. If you're hopping back and forth from one actor/model/reference to another and taking a little of everything without being specific about what it is in particular you want from each reference, you can end…
No I agree. I wish I had spent more time on it, just been rushing due to uni deadlines :) Ideally would you say to go back to the face and fix the proportions, then once finished move back to the clothing? I definitely agree on the trousers - they're terrible, and I'll go back and fix the jacket. - reason for no folds one…