I played ACIII yesterday, and with deep snow it's not that pretty at all. Look kinda weird, some really harsh poly-edges at times. Especially if you're walking sideways up a hill or something, I guess it's based on the actual terrain they have in the game, so the snow is offset from the ground and then when the player…
naima. It is vertex displacement (world position offset in unreal), painted on the terrain. As the character moves though the painted area, he take away a set ammount of the painted colour, removing the "snow" or displaced vertexs in the shader, giving the appearance of the snow being push away, trodden down. can't really…