I was tossing and turning on trying to weigh out if it was smart to make the move or not (as a fellow Maya user.) I think the honest answer is, what exactly your trying to accomplish? Personally I've been working freelance and contract with using 3D in more than just games (Arch Vis, Product Design, etc), so the decision…
Modeling,UVing,Rendering in modo=Awesome Baking,vertex normals and presentation in real time,not so much.Modo does not have averaged cage that's essential for a nice bake.You can either use max,maya or xnormal.I got no problems with its smoothing groups but it seems some people got problems with it. Another positive thing…
Exactly.I give up using pipelineIO because I'm getting messy results in xnormal everytime.And vertex normals won't import correctly to UDK.It's sad thing,even though I didn't know that script has one click hardening option.
Being a Blender user myself, I'm looking to advance into a more "Commercial" oriented software package. Blender itself is coming along really well, with the addition of a few scripts it can be turned into a fairly feature rich program - however it feels a little undeveloped with its tools. I tried 3DSMax and Maya but I…