so in order to have two skeletal meshes collude you need to have both of them scripted in via a pawn class and then spawned via kismet? but what if you want to have a skeletal mesh that runs on a matinee animation?
Got the source for your pawn class? Note: if you're trying to build a character in the level editor, do not do that. It's just not how it should be done. Create a UScript class and set it all up in there, before spawning it one way or another.