Here's an update: I finished the modeling of my wooden pieces an exported them into UDK. Here's the quick preview setup. As I intended I'm using my unique diffuse/normal/spec set (1024*512) for all those pieces with an overlaying AO+edger (256²) to break up the noisy look. There is one Master material with a material…
Here's another quickie, the sculpt of my brick wall. This is a composite image of a simple BPR in Zbrush. I was toying with BPR Filters (jeez I love this thing!) And then composited the final image here in photoshopo with 3 different filter settings... So nothing fancy here, just a regular update done for fun! PS: Oh yeah,…