Yeah thats what I tried. Works in max2012, but not 2013 :( Best bet for max2013 HP right now is ConvertEdgetoVertex from here http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm test with that script
As i posted above, I use xnormal for bake, i.e. in this case im testing its curvature map feature. The fact that it depends on raycasting like AO, I did a test and at full quality it takes as long as an AO bake which is not what I want (40mins+ for 4x 1024, 300 rays, etc) I'm running max 2013 and there doesn't seem to be a…