the fact that source comes to linux doesnt mean that the tools will be available for linux. there's a big difference between porting the game logic and translating the renderer and making the tools work. usually tools are hacked together way more than the game code since avg joe doesn't have to deal with it.
@Bigjohn: Unity 4 can publish games to Linux though you can't run the editor on it as far as I know. Other than that 2nd easiest option is to code your games to use Mono (open source version of .net) + MonoGame (open source clone of XNA) or some other .net game framework like SFML2.net. Or code with HaXe + NME.…
That actually makes a lot of sense. It also gives the studio much more control over the tools they use. If there's a feature you need, just code it in. That's better than waiting for Max/Maya to implement those features in their next version. If studios started putting effort into making them better (and shared at least…
That's actually what the guy said in that video. Or at least that's how I understood it, that Source is coming for Linux. I was just wondering if there's anything current. Looks like Unity is one. And that Mono stuff which I'll take a look at. Still, I wish something like UDK (maybe UDK4?) and/or Crytek would do it too. I…
[ame=" https://www.youtube.com/watch?v=vNrrpnPlBrk"]Ubuntu UDS R - Monday Plenary: Design, VALVE, App Devs and QA - YouTube[/ame] A new lecture from the Ubuntu guys. At about 13mins the Valve guy comes on. It's pretty interesting. One question that came up, which I never thought about, was whether the source engine will…