Hi, I recorded this video today. It goes over how to create a skew, taper and twist material in UDK material editor. They are not completely useful as this method cannot affect the lighting properly but they can give some ideas to somebody I guess: [ame=" https://www.youtube.com/watch?v=dSemK8kFtZ4"]UDK geometric…
I actually made a video in which I explain the trick I mentioned above :D [ame=" https://www.youtube.com/watch?v=2_ZZVW1pMC4"]UDK Material Editor Local Transform Tutorial - YouTube[/ame] I hope it's useful.
Good job EmAr I would really like to see how you achieved your smoke trail in this video in a future tutorial ;) [ame=" https://www.youtube.com/watch?v=twg3qN3Ho4Q"]http://www.youtube.com/watch?v=twg3qN3Ho4Q[/ame]
Hey Emar, Thanks for posting these! This actually helps me with a tutorial I'm making, I was doing WPO in a much more complicated setup. Your videos helped me understand it better so I can do a much more simple approach. If I can offer a couple of tips and feedback about your videos: Work on taking the time to explain some…
Thanks TiGuy, that effect involves modifying z component of vertex positions according to x and y compenents etc. I know this isn't long enough an explanation but I just recorded a video about something else. I am pretty tired :) So, here's the new video in which I explain how to animate a spring in UDK. This can actually…
Nice stuff, good to see. I cant watch the video yet, but will do - did you transform to local space for these too? It's a constant problem I've had with worldpositionoffset, is that most often, you want it transformed to local on most meshes else your axis is always skewed.
Nice one once again EmAr, still very interested to see how you acheived the smoke trail, especially how you have done that kind of "turbulence" while the emiter doesnt move at all. This effect would be really great for my spaceships and missile trail :P