These props are not bad at all. Good work. I think you could improve upon them further by letting the specular pop a lot more. Check out some pictures of objects with similar materials to get a better feel for how they should look. Wood has a small amount of specular too, and gloss maps would help break up any flat…
1. It's a technique called double smoothing. This video should explain it: [URL="https://www.youtube.com/watch? v=87I8FpXn3Yc"] http://www.youtube.com/watch?v=87I8FpXn3Yc[/URL] It basically removes the need to add support loops to get hard edges. You can also combine it with edge creasing or exclusively use edge creasing.…
Even old objects will still have a lot of specular intensity. Right now, the lack of specular really hurts the material definition. The metals feel more like plastic than metal. Curious to see them in UDK. :thumbup:
I'm interested, I noticed on the wagon you bleached out the colors at the edges, I would do something similar with most of your wooden objects as color tends to fade on the corners first, looks good overall though. When are you going to be making some environments to put these assets in? Edit: also you might want to try…